SAM Paint

Utility


Fred Publishing


Ron Stirling - Title Screen Logo


Sampaint.zip (not yet approved)

The successor to Flash!, the original art program. SAM Paint was much more advanced than anything before it and offered many features that the 16bit packages had.

Animated brushes, gradient fills, simple filters (outline / shadow etc), multiple screens, undo.


Review by Tim Paveley from the Sam Coupé Scrapbook

Let me state this now. I like SAM Paint, and I never really liked Flash! so basically I’m going to tell you to buy SAM Paint.

So what’s so good about SAM Paint?

Lot’s of things, most of which I’ll probably miss out. For a start it is designed to be used with a mouse, (though not necessary), it has a lot nicer front end, and lots more features, which I’ll try and list.

  • Gradient Fills. (Horizontal, Vertical, Angled, Radial)
  • Anti-aliasing.
  • Brushes / Blocks / Shapes. (All can be used to draw with)
  • Various Fill Modes.
  • Various Designers. (Brushes, Fills, Lines)
  • Zoom Modes.
  • Block / Shape Manipulation. (Rescale, Rotate, Distort, Skew, etc.)
  • Smearing / Blending / Bluring.
  • Brush Modifying tools. (Lock out colours from being over drawn,
    mirror in axis, lock to a grid, cycle colours)

  • 4 Work Screens, with option to use a work screen as the pen
    ‘colour’, and using other screens as a reference for functions.

  • ‘Window’ operations. (clear, flip, scroll, blur, rotate, merge,
    outline, shadow, etc.)

  • Bezier Curves / Curve fitting.
  • Plasma Effect.
  • Rectangles, Squares, Circles, Ellipses, Polygons, Parallelograms,
    Triangles.

  • Screen Compression.
  • Airbrush / Stipple Effects.
  • Perspective Effect.
  • Bending of Blocks / Screens / Gradient Fill.
  • Squeezing of Blocks / Screens into a shape.
  • Animation.
  • Animated Brushes.
  • Various Printing Options.
  • Screen Mode Conversion.

How can you tell I quoted some of those without really knowing what they do?

There is lot’s of other stuff as well, it’s packed with features, and even a completely hopeless artist like me can get some pretty groovy effects out of it.

SAM Paint only really uses MODE 4, and MODE 3 to some extent. Though screen conversions are avaliable.

Review by Steven Pick from the Sam Coupé Scrapbook

Strange as it may seemed, but I reckon we have already set the tone for this review. I have been using Flash! now for 4 years now. I’ve been creating plenty of masterpieces on this trusty utility, and as well as that, I’ve been getting around all of the restrictions which come part and parcel with the dated technology of when it was programmed by Bo Jangeborg.

Now everything has changed - definitely for the better! Before I go on, I will be sending a copy of this review to Graham Burtenshaw with about a dozen “thank yous” as he has done the impossible. He has made drawing on the Coupe enjoyable… After dodging through the protection system (which ingeniously uses the manual, making pirating it nigh impossible) and a lovely loading screen, we get to the main balls of SAM Paint. The manual, although absent from pictures of menus, more than makes up for it in descriptions and a step-to-step guide around all of the functions. And there is a LOT of useful functions, I can tell you!

After three days of trying out stuff non-stop, I now know my way around SAM Paint. And Flash! has now hit the bottom of the disk pile. I may be a bit premature with my verdict here (being at the start of the review and all) but there is plenty of stuff which SAM Paint can do much better than Flash! First, of course, all Flash! screens can be loaded into SAM Paint. Not only that, but you can load in FOUR different screens at once, each one can be interchanged and merged with each other. The only bug-bear here is that you can only use one palette for all four screens, but you’ll be using the four screens to create one anyway, so this is just to my taste.

The Options take up all one screen, which you can come to at any time and use to select stuff before returning to one of your four screens. One advantage which is seen here is that you can see ALL of each screen, not in the case of Flash! which restricts you to two thirds of the screen. You can use keys (same as Flash!), but even though a Mouse is easier to move huge blocks of graphics (like I always do) I still prefer keys for the Options screen. It ain’t the end of the world, y’know!

Okay.. let’s roll off the huge list of advantages of SAM Paint (and there is PLENTY!). There is a huge variety of brushes, which can be designed on a special designer. There is even a brush for painting with one screen onto another! Oh, and there is also the feature of a graphic block brush which is much faster than Flash! Freehand drawing is a doodle, with greater detail using the two special zoom modes. You can draw lines like on Flash, but ellipses are much more user friendly. You can ROTATE ellipses while drawing them!

You can draw curves and bend them, draw polygons and retain them in memory to duplicate again as well as parallelograms and trapeziums, all of which can also be drawn with graphic block brushes! X,Y co-ordinates can be shown, there is also a rather brilliant airbrush feature which, you’ll find, is greater than Flash’s poor effort… There is cycling, and the Block command is greatly improved in SAM Paint with “see through” blocks as well as normal blocks. There are incredibly useful palette scales which are defined in the package, and can be placed anywhere on the 16 colour palette. There is a Remap function which effectively turns colour pictures to black and white (grey scale). There is an improved FILL option with colour fill patterns which are also defineable, there are much welcome gradient fills, a rather incredible Plasma feature which can create instant “rave” patterns which are invaluable for backgrounds. Blocks can not only be scrolled, Mirrored and flipped like in Flash! but they can be treated for shading effects, shadowing effects, blurring effects, mixing, rotation (yeesss!!), enlargement and shrinking (double yess!!), rescaling (I’m gonna die here!), merging of blocks and screens, comparing, Anti-aliasing (whhhooooppppeee!), tracing, gradient and block bending, and - text!

The text feature is most impressive. On the SAM Paint disk are about 20-odd fonts, each one can be loaded up separate, and can be changed to your heart’s content. Okay, so there is a bit of getting used to with the typing in of lines of text (pressing DELETE twice causes the cursor to become “active” again with the cursors but I now used to this!) but the effects are never ending. You can use the brush to paint the text literally, italicise it, invert it, shadow it, etc. etc.

You can also design fonts by “grabbing” portions of the screen, and effectively create a MODE 4 font! You can skew, rescale, distort, clip, flip at axises, and my favourite… perspective! You can take any portion of the screen, and shift it so that you get incredibly realistic and eyecatching effects! you can also get up to 96K of animation on screen on the special SAM Paint built-in animation studio, and then animate it on-screen and save it! You can then use these frames of animation as BRUSHES! Of course, all of SAM’s modes can be used for artwork, and colour printing is possible. Saving can take on many roles - you can save your screen normally, save it compressed, save fonts, save bends and palettes, the lot!

I’m literally still in shock over all of the advantages this has over Flash! The amount Fred Publishing are asking for this is a steal for any SAM owner, and you’ll soon be creating masterpieces which you thought could never happen on Flash! This utility is practically invaluable to any SAM owner, and if West Coast Computers had any sense left in them (which every SAMster is seriously doubting) SAM Paint should be bundled with the Coupe. Get this and be liberated.

AreaScore
Graphic Ability94%
Coupé Power97%
Friendlyness84%
Lastability98%
Overall96%


A large portion of it was written in SAM Basic with some small sections of m/c for speed, if you follow the issues of Enceladus you can chart the packages progress.



I want this!

I’ve kept an eye on ebay, and elsewhere, since reading these two reviews and so far I have not seen a single copy for sale.

I will do absolutely anything to get hold of a copy. Anything.

Please advise! :)

sam paint

this is just absolute bliss it has been a while since i used it so im geting used to sam mouse and the version was off a rom site so i cant write files to the disc so im thinking about either the ram disc or using a spare blank disc
the plasma
colour cycling
using a brush that draws thru from another one of the four screens
animations
3d rotations
what a shame the mdos network wasnt implemented as i seem to remmebr a rather stately pixel at a time being drawn when you rotate the image
shame as im sure an fdd3000 or dma would chunt things along a wee bit feaester
are those half pixel feet when the lemmings do a count down to self distruct on the 128k - also the movement in adams family seems incredibly smooth on the 128
what a shame no one has converted the better 128 stuff for sam users
3d stuff like starglider battle/carrier command 3d construction kit and the freescape 128 stuff
using zx spin to replay stuff only needs a 7mhz processor to shift things along
anyone moded vu 3d?
any one work out simple step by step guide to converting 128 stuff?
any z80 routines for dma - external 4mhz processor in an fdd3000
no one figure out how to use all the traks and sectores the disc chip can read to use hd/ed discs?
zilog reckon the 4mhz z80 is 200kb per second shift search dma is 2mb
but according to fidzi speed test when the screen is switched off the sam is running at 1.2mips - find this a bit hard to believe really and then theres external 4mb of ram
what a pity no gx4000/cpc+ video modes
msx tR R800 with its timex/yamaha vd9980 video modes
any one fancy a kaleidescope II!
pity youd think the dual core of a 64 bit procesor could figure out how to optimise code for the z80 based machines in less than a second
we are also getting more and more netowrk connection possibilities too
dunno why the messenger cant be used for 128 conversions or a midi interface to sams midi we only need someone to figure out how to connect the interface1disciple network and 64 slave processors are available!
ageia phys x anyone?

fred

also some patches on fred available

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