AKA

Site Maintenance

Person/Company pages now have a new field: AKA. Freelinking links will search the AKA field if there is no match among page titles. So now AXE and Ian Slavin should link to the same page, for example.

NB. text matches must be exact. This means that only one alternative moniker can go in the AKA field.

I suggest we stick to a convention, that real names are used in page titles if at all possible, and the moniker goes in the AKA field.

Tasword Two

Utility


1990

Tasword Two for the ZX Spectrum is probably the most famed word processor for that platform and this is the ‘conversion’ for the Coupé.

As can bee seen the screen uses a pseudo-64 column mode with a cut down character set in MODE 1, similar to WordMaster in the PGC DTP Pack.


PDF manual scan at http://www.samcoupe-pro-dos.co.uk

DELETE_SC_Assembler

Utility


Null


1990

Null


PDF manual scan at http://www.samcoupe-pro-dos.co.uk

Jarek Burczynski


BZYK


Coder.

More at http://www.zxdemo.org/

ProTracker 2

Utility


Persona


BZYK


Steven Pick


The demo songs that were released were copied from Amiga demo called Impact (I was facinated by Amiga music at the time of writing the Protracker for SAM)


1996

Music creation software. Similar to E-Tracker in many ways, but prettier and easier to use. It was capable of handling more patterns, more instruments, and (most importantly) more effects which are applied to notes - such as tremolo and portamento.

It appeared on the market relatively late, several years after E-Tracker had gained a virtual monopoly, and never seemed to become heavily used. It also shipped without a compiler, although ProTracker 2 compiler was written by another programmer a few months later and released on Persona’s Blitz disk magazine.


(Note that the following is written from the perspective of the Sam, so in SimCoupe for F0-F9 read number pad keys 0-9, for SYMBOL read left-control, for CNTRL read right-control or left-alt, for EDIT read right-alt)

Glossary

Music is arranged in patterns of (up to) 64 notes. Patterns can be played in any order, the order is defined by the song list. Each note is played using a sample (actually chip music, but defines the variation of volume and pitch over time) and optionally an ornament (extra effects overlaid on the sample, which alter pitch a whole number of semitones). Each row can also contain an effect, which make various changes to the note, or other control such as song position etc.

The Sam soundchip has six channels, you can choose MODE 3 or 6 to change how many are visible at one time (in mode 6 you can see a note’s ornament or its effect but not both).

There are five bookmark positions, associated with F7, F8, F9, F4, F5 which initially are set to 0, 16, 32, 48, 63 respectively.

A frame lasts one fiftieth of a second (-0.16%)
There are 256 tone numbers in one octave

Keyboard

KeyAction
QAOPMove the pointer
Spaceselect items at the pointer
Cursors left, rightmove the cursor across different note values and tracks
Cursors up, downmove through notes within the pattern
EDITtoggle edit mode
returnplay note at current pattern position
CTRL + returninsert a note at the current track and pattern position, shifting later notes down
deleteclear the note at the current track and pattern position
CTRL + deletedelete the note at the current track and pattern position, shifting later notes up
CAPStoggle displaying ornaments or effects when showing 6 channels
F7, F8, F9, F4, F5move to bookmark
SHIFT + F7, F8, F9, F4, F5start playing from bookmark (pattern)
SYMBOL + F7, F8, F9, F4, F5start playing from bookmark (song)
CNTRL + F7, F8, F9, F4, F5set bookmark to current position
F3, F6Octave up and down
SYMBOL + cursors left, rightprevious/next pattern
SHIFT + cursors left, rightprevious/next song position
CNTRL + cursors left, rightprevious/next sample
CNTRL + cursors up, downprevious/next ornament
CNTRL + numberset editskip
SHIFT + F0Cut track
SHIFT + F1Copy track
SHIFT + F2Paste track
SYMBOL + F0Cut pattern
SYMBOL + F1Copy pattern
SYMBOL + F2Paste pattern
SHIFT + SYMBOL + DDisk operations
SHIFT + SYMBOL + SSample editor
SHIFT + SYMBOL + OOrnament editor
SHIFT + SYMBOL + EEdit menu
SHIFT + SYMBOL + TSetup menu
SHIFT + SYMBOL + z,x,c,v,b,nToggle channel enable

ProTracker 2 compiler

Utility


Persona


Andrew Collier


1997

The files saved by the ProTracker 2 editor are very large, and the music playing routine supplied by BZYK is rather slow. This program solves those problems, by converting a large file into a much smaller one which can be interpreted very quickly.

The routine which plays these music files runs in (usually much less than) half the time it takes the standard E-Tracker music player to run, so it is very suitable for use in demos and games where cpu power needs to be conserved.

MNEMOdemo

Demo


MNEMOtech


Dan Zambonini


1995

Three part demo with which MNEMOtech instantly staked a claim to the crown of the Sam demo scene.

SamMines

Game


MNEMOtech


Andrew Collier


Andrew Collier


Dan Zambonini


1995

A machine code minesweeper game, featuring almost every feature that has ever been featured in a minesweeper game, such as configurable board sizes, moving mines, inert squares, automatic clearing and sampled sound effects (by Ian Collier).

MNEMOtech



A coding group formed in 1994 by Andrew Collier. Mostly concerned with the art of demo coding, but also released other programs in various genres. Founding MNEMOtech members were:

Andrew Collier
Ian Collier
David Zambonini
Dan Zambonini
Paul Horridge
Marc Broster
Paul Crompton
Wayne Coles

and were later joined by

Les Quinn
Martijn Groen
Graham Goring
James R Curry
Sean Bernard
Rob Pain
David Brant

Notable Releases:

SamMines
MNEMOdemo
ProTracker 2 compiler

Trivia:

Quite by accident, Martijn ended up being in both MNEMOtech and Entropy, as he accepted invitations from both Andrew Collier and Simon Cooke who each had sent them at the same time, not knowing about the other.

Which rumoured work-in-progress would you most like to see finished?

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