Soul Magician

Game


Public Domain


NoName


Superior conversion of a PC puzzle game written in GFA-Basic by Henning P. Pabst with mouse option.

Featuring uncredited converted music and sampled speech by Christan M and voice by A C Jones


Your main objective on each screen is to match atoms with the crystals on the screen, so that they disappear in a burst of energy.

There are several different type blocks to help you on the way, including teleporters, swappers, eyes, disintegrators and magnets.

You can go to any level by typing a password when you start the game and you’ll get a password when you end a game with a high-score.

You get 1000 points for each crystal when you complete a screen and every retry costs 200 points.

Click the atoms so that they spin (selected) and then click the pointer away from it in the direction you wish the atom to move (goto).

Starting

From the menu use Cursor Keys and Enter to select.

To use the mouse (recommended) change ‘JOY P1’ to ‘MOUSE’

In Game

ActionMouseJoystickCursors
MoveMouse6,7,8 & 9Cursors
Select/GotoLeft ButtonFire (0)CTRL
Restart ScreenRight ButtonReturnReturn
Quit GameEscapeEscapeEscape

David Munden


Coder.

The Occult Connection

Game


Unknown


1993

Sam Adventure System Adventure game.

Sam PD


Public Domain Library and magazine run by Derek Morgan.

Martin Rookyard


Rooksoft


Hardware Designer, worked closely with Simon Cooke.

MiDGET

Peripheral


Rooksoft


The MiDGET started out as a hardware digitiser - as demoed on the SAM Newsdisk 4 .

However, the original version of the hardware would take in the region of 6-8 seconds to grab one frame, which limited it rather for real time processing.

From the start it was planned by Adrian Parker (who at the time in charge of hardware development at SAMCo) to add additional features such as a Genlock.

After SAMCos demise, Martin Rookyard worked with Simon Cooke (and the occasional input/irration from David Ledbury) on a revamped product called MiDGET: Mixing Digitizing Grabbing Editing Technology (or something similar…)

MiDGET would have its own processor (probably Z80 based), and effectively be its own computer which would talk to the host system.

The idea being, that MiDGET could talk to ANY computer, not just SAM… by using a different ‘bridge’.

What was more impressive is that the hardware would be able to be controlled as an external graphics display by the host system… with a resolution in the region of 800 x 600, and around 16 million colours to chose from incding plans for hardware scrolling.

Combined with it’s genlock facilities - this would allow the host machine to control sprites over a MiDGET based background - imagine Sphera on the ZX81 :)

An early demo was given at the April 1994 Gloucester Show to many noted SAM People, including a very shocked Bob Brenchley.

Entropy


Coding group formed by Simon Cooke

The Entropy Experience

Demo


Public Domain


Simon Cooke


Simon Cooke


Simon Cooke


1994

Collection of Demos and Utilities from Entropy.

  • Disc Message Creator utility
  • Anti-Aliaser utility
  • Entro One demo
  • Entro Two demo
  • Slideshow demo
  • Star Trek sample demo
  • Mega Blast sample demo
  • Hot Butter demo
  • Fred 14 menu
  • Fred 18 menu
  • Fred 28 menu
  • Fred Birthday Demo
  • SCPDU 5 Menu
  • SCPDU 6 Advert
  • Infinity Cracktro
  • Ice Chicken Demo
  • Multicolour fonts utility
  • Reporter utility
  • Spectrum 128k Fake Emulator
  • Entropy Text Compressor

SCAC Issue 13



Double Issue 13 December 1993

SCAC Issue 12



Issue 12 October 1993