Legend Of Eshan
Submitted by solaris104 on Sun, 2006-04-09 23:11. GameRevelation Software (Software Direction by FRED Publishing)
1994
A complex roleplaying simulation, along the lines of Lords Of Midnight.
The story starts at a time of unrest with Barquin the Witchking massing a great army of Orcs in the north. Barquin’s evil influence is most powerful in his own realm but it extends beyond the plains of Krette and of Anga. If he can sieze control of the Palace of Avorell in the far south his control will be complete and the freedom of Avinell will be doomed forever.
Eshan has received word from Barton the Marshal that Avorell the Noble as been taken captive while on a hunting trip on ther plains of Anga. Without the wise council of Avorell the armies of the south squabble amongst themselves knowing this is the signal that the invasion of Barquin’s legions of evil is about to begin.
Eshan and Barton must unite and mobilise the warriors in the defence of freedom, to repel the attck and deny Barquin the supremacy that would come with the fall of the Palace of Avorell.
Days of Sorcery
Submitted by Dan Dooré on Sun, 2006-04-09 22:59. Game1992
A text and graphic adventure exclusively for the SAM
A review was written for Your Sinclair but never published.
The Witching Hour
Submitted by solaris104 on Sun, 2006-04-09 22:58. Game1993
An arcade/adventure in the Dizzy mould written in GamesMaster.
Review by Steven Pick from the Sam Coupé Scrapbook
Yipe! Talk about a scary cover for a computer game - a Gothic affair covered with women in beards and mad images! Though, the game is not a patch on the Gothicness of the cover. The Witching Hour, as it is, is the period of time which you, Gretta the good witch or Beardy the wizard (non-sexism on the Coupe!!) have got, to destroy the Demon Master, who has captured all the villagers of a small sea-side town, bar a few remaining survivors. The non-Gothicness shows in the game, straight after a nice looking introduction, we are in the thick of arcade action… Well, a Dizzy type of game, but a game which oozes a certain amount of atmosphere.
Yep - you know that sort of game by now! Pick up objects, take them to places and use them. The game has some added dimension about it, though. For a start, you can enter doors of buildings and look inside them for objects. The game also gives you some helpful (or non-helpful depending on your game-playing) tips when you examine objects. You can only pick up two objects at a time, and there are certain hazards to overcome, including some rather large ghosts, a hazardous (and well animated) river, and much more. The game itself has been written using the Gamesmaster utility by John Vincent, and it is quite a triumph to write a complex game like The Witching Hour (in programming terms) on Gamesmaster.
Though this leads to two minor niggles. One is that there is a s hort pause while you pick up objects, use objects, etc. where the screen turns black, but this is bearable. The other is that it is a bit awkward to control your character, especially when he/she is jumping. You have quite a wide berth when you jump, and sometimes you know that you are dead just as you leave the ground, knowing your flight path will lead to a ghost. Though it is something I am getting used to very quickly, a bit like when Spectrum owners got used to Dizzy, so I am reserving this niggle on the marking.
Vegetable Vacation
Submitted by Simon Owen on Sun, 2006-04-09 22:54. Game1992
Review by Graham Goring from the Sam Coupé Scrapbook
Oh dear. This game came out at almost the same time as the SAM, and it shows. The sound is screechy, the controls slightly sluggish and some situations in the game are almost impossible to get out of.
It all revolves round you (and Tomato with wings and a ball orbitting your body - it get’s odder) flying round a castle, trying to get objects to use in some other place. Now the thing that cripples the game, is it’s gimmick.
You can only control your character when he is touching a wall, as soon as you become detached you can only sit back and home that he gets to another wall before he hits some nasty. If it weren’t for that, this could be a decent ‘explore and map’ game. But the fact that you have to have leaps of faith all the time (which mostly end up in you dying horribly) means that exploration of a previously unseen area will normally end up in a little ‘Game Over’ message being displayed on the screen.
Luckily, to slightly combat this, you do have an ample supply of lives at the start, but I feel that less lives and an energy bar would have been better.
This game is a missed opportunity. With a little fore-thought and planning I would have loved it. Shame.
| Area | Score | Comment |
|---|---|---|
| Graphics | 78% | Clear, odd, and quite easy on the eye. |
| Addictivity | 67% | Too frustrating to keep you glued. |
| Instant Appeal | 66% | The blaring music, and slightly sluggish controls don’t exactly make you too happy with your first go on this game. |
| Sound | 60% | Erk. This game was made before Sound Machine or E-Tracker, consequentially it sounds like 4 dozen hamsters being slowly grated. |
| Overall | 62% | So close, yet so far. Bum. |
Triltex - The Later Levels
Submitted by solaris104 on Sun, 2006-04-09 22:53. Game1992
An expansion pack to the original Triltex, which was available in the Impatience compilation. Here’s another 25 levels to keep your addicted and frustrated all over again!
Boot up your original Impatience disc and load in Triltex. Once loaded insert the Later Levels disc and go to the password system (“CODE”) and enter the following code:
White Line
Black X
White Triangle
Black Star
White Star
Fred 11
Submitted by Dan Dooré on Sun, 2006-04-09 17:47.Issue 11a
| Item | Author | Description |
|---|---|---|
| Menu | Simon Cooke | |
| Magazine | Blue Alpha Joy Mouse released | |
| Freviews | Sambus, GM-Calc, Flexipage, Klax | |
| Muzik madness | Mike AJ | Selection of music |
| Scrollers unlimited | Axe, Dan Dooré, John Hancock, Joao Nuno Coelho | Collection of scrollers |
| Disc message | Simon Cooke | Put messages on discs |
| Drumz | Andy Monk | Synthesised drum sounds |
| MC pt 6 | Steve Taylor | ROM routines; vectors |
| Mandlebrots | Mike AJ | Selection of mandelbrots |
| Sound to light | Simon Cooke | Converts music to screen patterns |
| Sliding puzzle | Nick Humphries | Traditional sliding puzzle game |
| Last stand | Axe | 2 player shoot-em up (1 on 1) |
| Road signs | Axe | What they really mean… |
| Spinning thing | Dan Dooré | Blitz$ Graphical demo |
| Polyhedra | Dan Dooré | Graphical demo |
| Big Text | Andy Monk | Giant font |
| Digital Clock | Scott Neill | Giant digital clock display |
| Multi-font | Andy Monk | Screen character sets |
| Vertical Scroller | Dan Dooré | Smooth vertical scroller in Basic |
| MGT’s Demise | Article on MGT’s downfall. |
Crash
Submitted by Dan Dooré on Sun, 2006-04-09 17:27.Gloucester Show
Submitted by Dan Dooré on Sun, 2006-04-09 15:41. ServiceGloucester Sam and Speccy Shows sponsored by Format Publications.
Held Bi-Anuually in Quedgeley Village Hall in Gloucester (see Google Earth link as ‘disk image’) with a migration to The Weavers Arms upon finishing.
After first migration wave, a second migration wave usually followed… although often attempted, the real facts on the second migration will probably never be fully told, since the legends contain too many gaps - for which we may need a new section - but parked in trivia for now.
Pictures:
Fred 10
Submitted by Dan Dooré on Sun, 2006-04-09 14:13.Issue 10
| Item | Author | Description |
|---|---|---|
| Menu | Axe | |
| Magazine | Garner Designs interview | |
| Freviews | Quizball, Sound sampler, Highway Code, GM-Base | |
| Screen$ | Dan Dooré | Piccys |
| Home world | Axe | Strategy game |
| Stom | Axe | Puzzle game |
| Encounters | Axe | Humorous demo |
| DJ nicko! | Nick Roberts | Demos |
| MC pt 5 | Steve Taylor | ROM routines, maths functions in MC |
| Tweety Demo | David Gommeren | Machine code demo and game. |
| Trip-a-tron 2 | Axe | Colour-cycling effects |
| Multi worm | Andy Monk | Colour-cycling pattern creator |
| Insert 2 | Brent Stevens | Selection of “multiface” pokes |
| IQ test | Frode Tennebø | Tests IQ level |
| Disc numberer | Andrew Jones | Numbers discs |
| Fx creator | Paul Kelly | Create sound effects |
| Menu creator | William McGugan | Create professional-looking menus |
| Hypno 2 | Dan Dooré | Colour-cycling effects |
| Earth | Paul Finn | Revolving earth |
Fred 9
Submitted by PGallagher69 on Sun, 2006-04-09 14:11.Issue 9
| Item | Author | Description |
|---|---|---|
| Menu | Brian McConnell | |
| Magazine | Quizball, The Messenger, Colin Jordan interview | |
| Freviews | MasterDos, One Meg, SC_Filer, 007 Disc Doctor | |
| Trainspotter | Axe | Amusing demo |
| Encrypter | William McGugan | Protect screens from prying eyes |
| Encounters | Axe | Amusing demo, featuring Zebedee Green |
| It’s magic | Masters of Magic | Demo/advert |
| MC pt 4 | Steve Taylor | Ports; sample routines |
| Light cycles | Axe | Tron-inspired game |
| Fruit machine | Dan Dooré | One armed bandit |
| Sam pad | Andy Green | Word processor |
| Insert | Brent Stevens | Selection of “multiface” pokes |
| Totally weird | Axe | Colour cycling effects |
| Some game! | William McGugan | Arithmetic puzzle |











