Game

Have You Lost Your Marbles Deluxe

Game


Steven Pick


Steven Pick


Lee Willis


1995

“A genetically engineered biological organism has just been created for genetic correction experiments. The organism is lovingly referred to as Willy. Testing Willy is to be an extreme task, as a psychotic killer is being used for the experiment. Willy has to correct the killer’s damaged brain cells … all 50 of them!”

Football Director 2

Game

D+H Games


1992

Football Director 2 is an expanded version of the cult football management game Football Director for ZX Spectrum.

Castle

Game


John Hawkins


John Hawkins


John Hawkins


1991

A text and graphic adventure game in which you have to escape from a Castle, collecting treasure and money on the way. You can map your position and see around you with flares.
The game is on the Samco birthday pack games disk.
It was developed from a text only game I wrote for the Spectrum.

(this was not the ‘Castle’ from Jupiter Software.)

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Bombs Away

Game

Jupiter Software


Unknown.

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Retros

Game


None


Matt Round


1996

After a demo on Fred 45 this GamesMaster product was due for full release but never appeared.

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Kaboom

Game


None


Wayne Coles


David Sanders


Kaboom was a ‘Bomberman’ clone that never saw the light of day, one of the infamous Games that weren't.

It got to a fairly developed Alpha stage before Wayne was tempted off to join the Reflections team of Psygnosis. Disk Images of the alpha have been circulated.

A comprehensive history of Kaboom and its perpetual near-release status, including information from people involved in the sound and graphics for the game, can be found in SAM Revival magazine issue 17.

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F-16 Combat Pilot

Game


Keith Goodyear


1991

This demo of the pre-release version of F-16 Combat Pilot appeared on a Crash covertape.

Partially functional and unfeasibly slow the full game never materialised.

The following text is taken from the in-demo scrolling message:

F16 Combat Pilot out soon on the SAM Coupe. Designed by David Marshall.

Programmed by Revelation for Digital Integration. F16 Combat Pilot copyright 1991 Digital Integration Ltd. Welcome to the exclusive
Crash demo of Digital Integrations F16 Combat Pilot. This simulation is based on the general dynamics 16 multi-roll combat aircraft that has flown many combat and reconnaissance sorties for the USAF and other air forces around the globe.

The F16 is powered by a single GEC F110 GE 100 turbofan engine and the airframe is capable of exceeding mach 2.

In the full simulation you have a selection of radar, infrared, and laser guided missiles & bombs, and you are fitted with an M61A cannon.

In the full version there are over 28 combat missions 8 recon missions and 8 strategic campaigns to be won.

Watch out for the soviet MIG29s that will intercept your movements. There will be times you wish you had not taken off!

Let’s take a look at how this bird flies.

For your pleasure this version runs in two different modes: a wire frame representation of the outside world, and solid gives you full colour constructed buildings. You may toggle the mode by pressing ‘P’

You can increase the throttle by pressing ‘Q’ When you have reached 100 knots, pull back on the joystick or press 8 to take off. Raise your undercarrage by pressing ‘U’. You should now be in full flight.


A review of the ZX Spectrum version from Your Sinclair, courtesy of the YS Rock’n’Roll Years.

Mind Games 2

Game


Enigma Variations


Dave Tonks


Sequel to Mind Games 1 and written predominatly in Basic.

SamMines

Game


MNEMOtech


Andrew Collier


Andrew Collier


Dan Zambonini


1995

A machine code minesweeper game, featuring almost every feature that has ever been featured in a minesweeper game, such as configurable board sizes, moving mines, inert squares, automatic clearing and sampled sound effects (by Ian Collier).

Oh No! More Lemmings

Game


Fred Publishing


Chris White


Craig Turberfield


1994

Lemmings Sequel and an expansion pack to the original Lemmings


In order the play the new levels, the player has to load the origianl Lemmings game, select “New Level” and enter the code “HNBVBVPN”. It will prompt for the “Data Disc” at which point you insert the “Oh No! More Lemmings” disc. The new game data will load - this includes adding one new difficulty level. The levels are now: Tame, Crazy, Wild, Wicked and Havoc.


Review by Steven Pick from the Sam Coupé Scrapbook

Yipe! I’m still recovering the morning after my 3rd Gloucester show, and what a show it was! Colin Macdonald is the man to thank here, for giving me more software for my Coupe than I expected for payment out of doing the graphics for Football League Manager. Anyway, to the review. You must have your copy of Lemmings to load up this disk, after adding in a passcode. Once the smoke has cleared, you’ll notice that the menu screen has got neater, and there are FIVE sets of 20 levels, each one as mad as the next.

What? You don’t know what Lemmings are? If you do, sorry for putting you through this, but there still are people out there who lead sheltered lives. To cut a long story short, you have to rescue a certain number of Lemmings from all manner of perils, by giving them certain talents which will help or hinder their progress to the exit. A mini review in itself, I have seen every level of the SAM version of Lemmings now (even had a go on a few of them!) and what can I say? Buy the bloody thing!

So then, what can we expect from this great-sounding data disk? Well, there is plenty in the way of new graphics to oogle at, including some horrible new ways for those Lemmings to die! More on that in a minute… The five levels are aptly named Tame, Crazy, Wild, Wicked and Havoc and all live up to their claims. One which is looking really nice to any anti-animal rights person (like myself?!) is the Wicked level. The first (and I must add, incredibly difficult) level took me ten attempts to even START showing Lemmings the way out, but the name of the level - “Lemming Tomato Ketchup Factory” leaves little to the imagination in the ways your Lemming chums can die.

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